Numbers 1–100
From the first numbers all the way to one hundred, said aloud.
A learning game for ages 6–8 · iPhone & iPad
Callout turns numbers and words into a game children play with their voice. They say what they see out loud and move forward through playful 3D worlds, in English, Español or both.

How it plays
No tapping through answers. Children look at the prompt, say it aloud, and the game listens and moves on.
A number, a group of dots to count, or a picture to name.
Callout listens through the microphone and recognizes the answer on the device.
Each answer moves the game forward through a playful 3D world.
What children practise
Short, spoken practice that builds number sense and vocabulary, in the language you choose.
From the first numbers all the way to one hundred, said aloud.
Groups of dots to count and say, linking quantities with number words.
Picture prompts that children name out loud to practise everyday words.
Recorded voices in American English and neutral Latin American Spanish. Menus appear in English or Spanish, separately from the practice language.
An optional timer for each answer, or set it to Off and take all the time needed.
Each player picks an animal avatar and an optional nickname, and keeps their own progress.
Six worlds to explore
Play moves in three rounds of five successful answers, with checkpoints along the way. Earlier prompts come back later for review.
Built for children
Answers are recognized on the iPhone or iPad with Apple’s on-device speech recognition. Audio is not recorded or transmitted. Players, progress and settings stay on the device, and Mercury Project receives none of it. No accounts, ads, in-app purchases or tracking.
Read the privacy policyQuestions and help
Microphone access, speech languages, or anything else that isn’t working as expected: the support page has answers and a way to reach us.
Visit supportFor parents
Children answer by speaking, so Callout uses the microphone during speaking gameplay to hear the answer. Recognition runs on the device.
No. Audio is recognized on the device and is not recorded or transmitted. Mercury Project receives no audio, answers or progress. Callout does not use a third-party cloud speech service.
The first time you play in a language, it may take a little while for iOS to download Apple’s on-device speech assets for it. Stay online until they are ready. Recognition itself runs on the device.
Children practise in English, Español or both, with recorded voices in American English and neutral Latin American Spanish. The app’s menus appear in English or Spanish, following the preferred language set for the device or the app, independently of the practice language. A Spanish-speaking parent can use Spanish menus while a child practises in English, Spanish or both, and the other way round.
Callout is designed for children aged 6–8.
No. There are no accounts. Up to six players can each choose an animal avatar and an optional nickname of up to 20 characters. Each player’s progress is kept separately on the device.
Web links in the settings for grown-ups are behind an adult check that asks you to read an instruction and hold a picture.
Callout is preparing for its App Store release. Download details will be added here when it becomes available.
Callout for iPhone & iPad
Built by Mercury Project. Coming soon to the App Store.
Get in touch