Mercury Squadron
The modern air-combat tribute formerly published as Mercury Arcade: Sopwith Camel.
Best with this aircraft: 0000 Squadron best: 0000
Self-hosted 3D model · no third-party requests. The poster upgrades automatically after the selection settles.
Aircraft artwork source ↗Valley Dawn
Destroy every marked enemy installation on Earth, raid roaming supply balloons to refill ordnance, pass through harmless tree groves and grazing cows, or climb beyond the stratosphere.
Arsenal showcase
How to fly Keyboard, pointer, and touch controls
Sightings logbook
Rare encounters spotted in flight. Some are once-in-a-career sights — keep an eye on the skies.
Model and artwork credits
Aircraft
Ground installations
Ships
Balloons & satellite
License note. Models identified as CC BY are used under Creative Commons Attribution 4.0 ↗; each individual credit names its creator, source, and applicable license.
Viewer and privacy note. All released aircraft previews are optimized CC BY model derivatives served by Mercury Project. They make no third-party request. Eligible hangar selections upgrade automatically after a short settle delay; Save-Data, reduced-motion, offline, and hidden-tab states retain the poster. A failed automatic load offers an optional retry. An eligible victory hero may likewise upgrade from its same-origin model-derived image to the matching same-origin local model.
Presentation note. The credited local GLBs are modified for web delivery. The dwsd gear-up Tomcat has static swept wings and is disclosed as a visual stand-in for the arcade F-14D; its tiny markings are mirrored with the aircraft in left-facing 2D flight art at gameplay scale. This presentation limitation does not change flight physics or balance. Legacy posters retain their independent source audits even where model-derived frames now replace them at runtime.
Mercury Project is not affiliated with, sponsored by, or endorsed by the aircraft manufacturers, armed forces, model creators, Sketchfab, or the original Sopwith creators.
The game code, simulation, procedural fallback artwork, and procedural audio are original. Credited model-derived aircraft and world-object artwork are third-party works. Inspired by Sopwith by David L. Clark; no original game assets are used.
Flight consultant: Martin Svoboda.
Engines on standby
The battlefield is frozen. Resume when you are ready.
Set up your controller
Set each control below. Click Set, then move that control.